A Java Swing game
My goal with "Simon Says" was to explore event-driven programming and Java's GUI components. This project was a great introduction to those concepts, all while making something fun and engaging.
Open on GitHub
- Game displays a random pattern by highlighting one pad at a time
- After a pause, player attempts to repeat the pattern by pressing on the pads at the same order that was previously shown. Player accumulates score with each correct press.
- Player goes up a level by successfully repeating the entire pattern. Each level gets harder with longer pattern length and highlighting speed
- Player loses when a wrong pad is pressed, and the player's score is saved to memory